Download and play a demo level from a site such as GameSpot. Answer the following questions, and provide screenshots to demonstrate your responses:
What are the level's "affordances"?
I downloaded the indie game “Braid” demo off of STEAM. Actually I ended up buyin it.
In the game there were objects that were affordances and they conveyed their use to me during the gameplay.
- There were puzzle pieces in the platformer that were placed about the game. I knew that I needed to go to the outlines of the puzzle pieces to obtain the pieces of the puzzle shapes.
- There are mechanisms such as a gears that it is clear you need to pull on to move a plank.
- There were objects such as door shapes that lead to other levels.
- There was a key that fit a locked door I had in the level.
- Affordance means is a design term that means an object should convey or communicate it’s use. In gaming that means that it should be obvious what a weapon or tool is made for during the gameplay.
- As a player I used the objects, mechanism and shapes to reach areas that I was unable to reach any other way. Objects that were affordances also worked together to show me the path of the gameplay.
Great assignment, gave me a chance to take an objective look at the affordances in a new game.
Did I like the game Braid?
Oh yes, it has a wonderful especially the feature of turning back time when you make a mistake. It is amazing.
I saw "THe Indie Game" movie documentary (Sundance award winner) so I was excited to do the demo. http://buy.indiegamethemovie.com/ |
http://www.youtube.com/watch?v=GsK_syADzQ8
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